A MMO RPG SHOOTER GAME ON MOBILE
Limited First Closed Beta Test Starting at Jan.24th 2022 (CANADA ONLY)
A MMO RPG SHOOTER GAME ON MOBILE

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Q & A

  • When does the CBT begin? Will I get a notification ahead of time?

    The closed beta test will last for 10 days starting from Jan. 2022. If you successfully registered to be a tester, you will receive an email with more details, such as the timeline and how to download the game. Please make sure to enter the correct email address when you register!

  • Are there any country or region restrictions for this test?

    Yes, the closed beta test is limited to players in Canada. If you couldn't participate this time, we look forward to seeing you in the game after the official launch! Thanks for your support!

  • Why wasn’t I chosen to participate in this test?

    Thank you all for your love and support for Avatar: Reckoning. Due to the limited server capacity of the closed beta test, we cannot guarantee that everyone registered will be able to participate. However, we'd love to see you in the game after the official launch. Stay tuned for our latest release news!

  • Will my saved game from the Beta test carry over to the full game after the official launch?

    Unfortunately not. The goal of the closed beta test is to improve the game features, so the game may undergo a lot of changes after we implement the feedback you provide. All the data saved during the closed beta test will be deleted once it is over. Thank you all for your understanding!

  • Will there be in-game items to purchase during this test? Will I be able to spend money during the test?

    No, the in-game purchase system will not be open during this test.

  • I used a Gmail address to register on an iOS platform. Can I use the same email address to register on the Android platform?

    No, if you already used your Gmail address for the iOS platform, when you try to use the same email to register for Android, you will get a notification that the email is already in use. Please use another email to create an account for Android.

  • How do I report a bug or give feedback during the test?

    We have a dedicated Discord channel for all testers where you can discuss with other players and share your feedback and suggestions with us. Please follow this link to join.

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Terms of Use

  • 1. A few important notices—arbitration, refunds and damages 9. Virtual Goods and Game Currency 17. Service and EULA Modifications
    2. What is this document? When can I play? 10. Refunds 18. Warranty Disclaimers
    3. Defined Terms 11. Beta Testing 19. Limitation of Liability
    4. Additional Terms 12. App Store; Console Games 20. Indemnity
    5. Eligibility and Registration 13. Feedback 21. Termination
    6. License and Use of the Services 14. DMCA/Copyright Policy 22. Dispute Resolution and Governing Law
    7. Player Conduct 15. Third Party Websites and Resources 23. No Assignment
    8. Ownership of the Services 16. Data Charges and Mobile Devices 24. Miscellaneous
    25. Contact Information
  • 1. A few important notices—arbitration, refunds and damages

    PLEASE REVIEW CAREFULLY SECTION 22 “DISPUTE RESOLUTION” BELOW FOR DETAILS REGARDING ARBITRATION. IMPORTANT NOTICE REGARDING ARBITRATION FOR PLAYERS IN THE UNITED STATES: WHEN YOU AGREE TO THIS EULA YOU ARE AGREEING (WITH LIMITED EXCEPTION) TO RESOLVE ANY DISPUTE BETWEEN YOU AND US THROUGH BINDING, INDIVIDUAL ARBITRATION RATHER THAN IN COURT. THIS EULA ALSO INCLUDES A LIMITATION ON DAMAGES THAT YOU CAN COLLECT FROM US THAT MAY ARISE OUT OF YOUR USE OF THE SERVICES. BY USING THE SERVICES, YOU AGREE TO THESE PROVISIONS.
    IF YOU DO NOT AGREE TO THE TERMS OF THIS EULA, YOU MAY NOT INSTALL, COPY, OR USE OUR SERVICES. WE DO NOT NORMALLY OFFER REFUNDS, EXCEPT WHERE EXPRESSLY AUTHORIZED BY US (SEE SECTION 10 FOR EXCEPTIONS) OR WHERE REFUNDS ARE REQUIRED UNDER LOCAL LAW.
    OUR EULA MAY ALSO CONTAIN COUNTRY-SPECIFIC ADDENDA THAT APPLY TO YOU BASED ON THE JURISDICTION IN WHICH YOU RESIDE. To see additional terms applicable to you (which constitute part of this Agreement and may supersede these terms), please check country-specific addenda below or the country-specific language on the http://www.avatarreckoning.com/EULA-01.html.
    If you are a resident of Canada, then please also see schedule A-1 for further terms.

  • 2. What is this document? When can I play?

    This is the agreement between you and us for our services you download or access, whether that’s a game, something that supports the game, or something else. You can only use these things once you agree to these terms.
    You are now reading our End User License Agreement (“EULA”) which is a legal agreement between you and Sixjoy Hong Kong Limited (“we”, “us”, “our”, as appropriate) regarding the Services you use from us. “Services” means collectively, and sometimes individually, the following: (a) each of our Games, and (b) any websites, software or other services we provide with or in support of the Game, whether or not they are installed or used on a computer, console, or a mobile device. “Game” means our game that you download and access that is subject to this EULA, regardless of where you download and/or access it, and any documentation, software, updates, Virtual Goods and Content (each defined below) included in it.
    We’ve tried to be straightforward in this EULA and if you have any questions feel free to send us a note at support@avatarreckoning.com (our “Support Email Address”). You’ll notice that we added some text in italics throughout the EULA to make it easier to read however this text is provided for guidance only, and does not form part of the EULA.

  • 3. Defined Terms

    You’ll notice some capitalized terms in this EULA. They’re called “defined terms,” and we use them so we don’t have to repeat the same language again and again, and to make sure that the use of these terms is consistent throughout the EULA. We’ve included the defined terms throughout because we want it to be easy for you to read them in context.

  • 4. Additional Terms

    Some Services may be available (or only available) through accessing (or downloading from) a third party platform or store, including but not limited to, Facebook, the Epic Games Store, Steam game platform, the Google Play Store and Apple App Store (each, an “App Store”). Your use of the Services is also governed by any applicable agreements you have with any App Store (the “App Store Agreement(s)”). In the event of a conflict between any other App Store Agreement(s), from which you acquire one of our Games, and this EULA with respect to your use of the Services, this EULA will take priority.
    The collection of information from you and related to the Services (whether obtained through an App Store or not) is governed by our Privacy Policy at http://www.avatarreckoning.com/privacy-policy-01.html. Our Privacy Policy explains how we collect, use, and disclose information that we collect from and about you.

  • 5. Eligibility and Registration

    The Services we offer have certain age restrictions. Others may require an outside account. When you give us information, you need to make sure it stays up to date. Also, don’t share your account with others without our permission.
    (a) (a) Age. To create a Game Account (as defined below) and access some of our Services, you must be at least the minimum age for consenting to personal data collection under the law in your jurisdiction. If you are between the minimum age for personal data collection and age of majority in your jurisdiction, your parent or guardian must review this EULA and accept it on your behalf. Parents and guardians are responsible for the acts of their children under 18 years of age when using our Services.
    We may allow a minor under the minimum age for personal data collection to register for certain Services with the verified consent of a parent or legal guardian. The parent/legal guardian may be asked to provide additional documentation or perform additional actions as part of the verification and approval process as consistent with applicable law. We recommend that parents and guardians familiarize themselves with parental controls on the devices they provide their child.
    (b) Account Creation. To access parts of a Game, you may need to create an in-game account (your “Game Account”). Your Game Account, if applicable, is separate from any account you may have with any App Store (your “App Store Account”). You may be able to create your Game Account using an existing account you have with us or your email address. To the extent you create your Game Account through the use of a third party account (for example, your account with Facebook or Google), we may access certain personal information that this third party provides to us such as your email address and name to help create your Game Account. Further information about use of third party accounts is provided in the Privacy Policy at http://www.avatarreckoning.com/privacy-policy-01.html. Please note that you may also be able to play the Game without creating a Game Account, but you may not be able to access certain parts of the Game, and your Game data may be deleted if you uninstall or otherwise delete the Game.
    (c) Keep Your Information Current. It’s important that you provide us with accurate, complete and up-to-date information for your Game Account and you agree to update such information to keep it that way. If you don’t, we may suspend or terminate your Game Account. You agree that you will not disclose your Game Account password to anyone and will notify us immediately of any unauthorized use of your Game Account. You are responsible for all activities that occur under your Game Account, whether or not you know about them. If you believe that your Game Account is no longer secure, then you must immediately notify us at our Support Email Address.
    (d) No Account Sharing. You may not sell, resell, rent, lease, share or provide access to your Game Account to anyone else. We reserve all available legal rights and remedies to prevent unauthorized use of our Services, including, but not limited to, technological barriers, IP mapping, and, in serious cases, directly contacting your Internet Service Provider (ISP) regarding such unauthorized use.
    (e) No False Accounts. You may not create a Game Account for anyone else or create a Game Account in a name other than your own.

  • 6. License and Use of the Services

    As long as you agree to this EULA (and as long as the EULA isn’t terminated—see Section 21), we grant you permission to access and use our Services. If you break the rules or can’t agree, we can’t let you play. Please ensure your system and devices meet the minimum requirements for the Game. Also, if you suffer from an epileptic condition, please talk to a doctor before playing the Game.
    (a) License Grant. So long as you comply with this EULA and, as applicable, the App Store Agreement(s), we grant you the following license: a personal, non-exclusive, non-transferable, non-sublicensable limited right and license to (i) download and install the Game on the device permitted by the App Store Agreement(s) (if applicable), and (ii) access and use the Services, including any Content, for your personal entertainment purposes leveraging only the functionality of the Game and Services. We and our licensors reserve all rights not granted to you in this EULA. “Content” means all artwork, titles, themes, objects, characters, names, dialogue, catch phrases, stories, animation, concepts, sounds, audio-visual effects, methods of operation, musical compositions, Virtual Goods (defined in Section 9) and any other content within the Services. Content also includes anything generated, created, or that is otherwise developed within the Services by any user (including you) as a result of interaction with the functionality of the Services. We may, in our sole discretion, remove, edit or disable any Content for any reason.
    (b) Content You Create Outside the Services. “User Content” means any Content that you (or other Game Account holders) create or obtain outside the Services that you or another user makes available within the Services. To be clear, if Content is created within the Services, it is not User Content; only Content created or obtained from outside the Services that a user then makes available within the Services is User Content. By making any User Content available through the Services you hereby grant to us the following license: a non-exclusive, transferable, worldwide, royalty-free license, with the right to sublicense, to use, copy, modify, create derivative works based upon, distribute, publicly display, and publicly perform your User Content in connection with operating and providing the Services and Content to you and to other users of the Services. Except to the extent prohibited by law, you waive the benefit of any “moral rights” or “droit moral” or similar rights in any country to any User Content. We may, in our sole discretion, remove, edit or disable any User Content at any time and for any reason, including if we determine that the User Content violates this EULA. We do not assume any responsibility or liability for User Content, for removing it, or not removing it or other Content. We do not pre-screen or review any User Content and do not approve or endorse any User Content that may be available on the Services or our other services.
    (c) Service Limits Based on Where You Live. We may restrict, modify, or limit your access to and use of certain Content, Virtual Goods, an entire Game, or any or all of the Services depending on the territory in which you are located. Without limiting the foregoing, Content, Virtual Goods, entire Games, or the Services may not be available (in whole or in part) where you are located or may only be available in a modified version, if they do not comply with the laws which apply in your country.
    (d) Retail Purchase. We may offer codes or product keys that can be activated in a Game or used to activate a Game on the App Store. Subject to foreign exchange control regulations applicable in your jurisdiction, such codes or keys must be purchased (or otherwise obtained legally) through us or one of our authorized retailers to be valid. If you purchase such a code or key from a third party, that third party is responsible for addressing any issues you have with these codes or keys. Subject to applicable law, we will have no responsibility for these codes or keys purchased from any third party or if any purchase occurred in breach with any applicable foreign exchange control regulations.
    (e) Minimum Requirements. The Game may have minimum requirements for the devices and systems on which you wish to play the Game. We may publish these minimum requirements on the applicable website and/or otherwise notify you in writing. For an optimal experience, please ensure that your devices and systems will meet these requirements before playing the Game.
    (f) Seizure Warning. The Game may contain flashing lights, images, and other luminous stimulations which may induce epileptic seizures in certain individuals. If you or anyone in your household has an epileptic condition, please consult your doctor before playing any Game. If you experience dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions while playing, please immediately discontinue playing the Game and consult your doctor.

  • 7. Player Conduct

    We strive to make all of our players and users feel safe and welcome when using our Services and playing our games and we want everyone to play by the same rules. So, if you use our Services as intended, without cheating, being abusive, disruptive or disrespectful, or being unfair, you are probably in the clear, but please read all of the terms of this EULA carefully to be sure.
    You agree not to do any of the following with respect to the Services, as determined by us, as applicable:
    (a) use them commercially, for a promotional purpose, or for the benefit of any third party or in any manner not permitted by this EULA;
    (b) use, or provide, any unauthorized third party programs that intercept, emulate, or redirect any communication between the Services and us or that collect information about the Game;
    (c) use, or provide ancillary offerings to anyone, that are not offered within the Services by us (or the functionality of the App Store), such as hosting, “leveling” services, mirroring our servers, matchmaking, emulation, communication redirects, mods, hacks, cheats, bots (or any other automated control), trainers and automation programs that interact with the Services in any way, tunneling, third party program add-ons, and any interference with online or network play;
    (d) access or use them on more than one device at a time;
    (e) copy, reproduce, distribute, display, mirror, frame or use them (or any of our other materials, intellectual property, or proprietary information) in a way that is not expressly authorized in this EULA;
    (f) sell, rent, lease, license, distribute, or otherwise transfer the Services, Game or any Content, including, without limitation, Virtual Goods or Game Currency, including participating in or operating so called “secondary markets” for Virtual Goods, Game Currency or Content;
    (g) attempt to reverse engineer (except as otherwise permitted by applicable local law), derive source code from, modify, adapt, translate, datamine, decompile, or disassemble or make derivative works based upon the Services or any Content;
    (h) remove, disable, circumvent, or modify any technological measure we implement to protect them or any of their associated intellectual property;
    (i) create, develop, distribute, or use any unauthorized software programs to gain advantage in any online or other game modes or otherwise Cheat (as defined below);
    (j) attempt to probe, scan or test its vulnerability or breach any security or authentication measures;
    (k) access, tamper with, or use non-public areas of the Services;
    (l) trespass, or attempt to gain access to a property or location where you do not have permission to be or engage in any activity that may result in injury, death, property damage, nuisance or other liability;
    (m) upload, publish, submit or transmit any User Content, create a user name or account name, or otherwise engage in any behavior that: (i) infringes, misappropriates or violates a third party’s patent, copyright, trademark, trade secret, contractual rights, moral rights or other intellectual property rights, or rights of publicity or privacy, or any other rights of third parties; (ii) violates, or encourages any conduct that would violate any applicable law or regulation or would give rise to civil liability; (iii) is fraudulent, false, misleading or deceptive; (iv) is grossly harmful, racially or ethnically objectionable, disparaging, blasphemous, libelous, defamatory, obscene, pornographic, paedophilic, vulgar or offensive; (v) promotes discrimination, bigotry, racism, hatred, harassment or harm against any individual or group; (vi) is violent, bullying, or threatening or promotes violence, money laundering or gambling, terrorism, or actions that are threatening or disrespectful to any person or entity; (vii) harms minors in any way; or (viii) promotes illegal or harmful activities or substances;
    (n) engage in any behavior that: (i) violates, or encourages any conduct that would violate any applicable law or regulation or would give rise to civil liability; (ii) is fraudulent, false, misleading or deceptive, including “trolling;” (iii) is defamatory, obscene, pornographic, vulgar or offensive; (iv) promotes discrimination, bigotry, racism, hatred, harassment or harm against any individual or group; (v) is disruptive to the Game, App, its users or user community, is violent, bullying, or threatening or promotes violence, terrorism, or actions that are threatening or disrespectful to any person or entity; or (vi) promotes illegal or harmful activities or substances;
    (o) interfere with, or attempt to interfere with, the access of any user, host or network, including, without limitation, sending a virus, overloading, flooding, spamming, or mail-bombing the Services or any of its users;
    (p) collect or store any information that could be used to identify an individual, either itself or combined with other information, from the Services from other users of the Services without their express permission;
    (q) behave in a manner which is detrimental to the enjoyment of the Services by other users as intended by us, in our sole judgment, including, without limitation, harassment, use of abusive or offensive language, game abandonment, game sabotage, spamming, behaving in a disruptive manner, social engineering, or scamming, or contrary to public morals or public policy;
    (r) impersonate or misrepresent your affiliation with any person or entity, or deceives or misleads the addressee about the origin of such messages or communicates any information which is grossly offensive or menacing in nature;
    (s) use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on the Services or for any other purpose;
    (t) play on another person’s Game Account to “boost” that Game Account’s status, level or rank;
    (u) use the Services in any way that would affect us adversely or reflect negatively on us or the Services or discourage any person from using all or any portion of the features of the Services;
    (v) encourage, promote, take part in or enable anyone else to do any of the foregoing; or
    (w) violate any applicable law or regulation.
    If you encounter another user who is violating any of these rules, please report this activity to us using the “Report Abuse” function in the relevant Game or part of the Service, if available, or contact us at support@avatarreckoning.com.

  • 8. Ownership of the Services

    Our Service including our Content and Games is owned by us or our licensors. Our Services may let you upload, post and store photos and other content that you own. You retain your ownership of this content, to which we take a license.
    We and our affiliates and licensors own all title, ownership and intellectual property rights in the Services. You agree not to remove, alter or obscure any copyright, trademark, service mark or other proprietary rights notices incorporated in or accompanying the Services. You understand and agree that you have no ownership interest in the Services or any Games or Content therein. The Services (and particularly our Games) may have built-in mechanisms designed to prevent granting one user an unfair advantage over other users (these actions are “Cheating” and the software is the “Cheat Detection Software”). We may add or update our Cheat Detection Software periodically as we may require in our sole discretion. The Services and/or the Cheat Detection Software may collect and transmit details about your Game Account, gameplay, and unauthorized programs or processes in connection with Cheating, subject to our Privacy Policy and applicable law. In the event that we in our sole discretion conclude that you are Cheating, you agree that we may exercise any or all of our rights under this EULA, including termination of this EULA and your access to our Services. In addition, if you Cheat in one Game or Service, we may terminate your license to use all of our Games and Services.
    Although we are not obligated to monitor access to or use of the Services or to review or edit any Content, we have the right to do so for the purpose of operating and publishing the Services, to ensure compliance with this EULA, to protect the health or safety of anyone that we believe may be threatened, to protect our legal rights and remedies, to report a crime or offensive behavior, or to comply with applicable law. We may (but don’t have to) remove or disable access to any Content, at any time and without notice. We may (but don’t have to) investigate violations of this EULA or conduct that affects the Services.

  • 9. Virtual Goods and Game Currency

    We may offer you some cool features in our games for which you must pay. We need special permission to charge your payment method. These features are owned by us.
    (a) Purchasing or Obtaining Virtual Goods and Game Currency. Subject to applicable foreign exchange control regulations in your jurisdiction, we may offer certain upgrades and options within our Games that you can buy with real world currency, including, but not limited to, in-game currency where permitted under applicable law (“Game Currency”), character skins, mounts and vehicles, digital cards, experience boosts, gear and other customizations for your in-Game characters, and other such digital add-on items that may improve your Game experience in some way (“Virtual Goods”). Except as otherwise communicated to you within the functionality of the Game, Game Currency and Virtual Goods are not transferable from one Game to another. You may also be able to obtain certain Virtual Goods and Game Currency without purchase, such as an in-Game award. When you purchase Game Currency, Virtual Goods, or a Game itself (each, a “Transaction”), your purchase will be made through the functionality available through the App Store or other platforms we make available to you. Prior to making a Transaction, you should make sure you fully understand the agreement that covers your Transaction, whether that agreement is an App Store Agreement or another payment platform agreement (like our WeGame Platform or a third party payment processor’s terms). There may be limits to the quantity and number of times you can purchase Virtual Goods, Game Currency, or other aspects of your Transaction. For example, there may be a maximum amount of Game Currency you are able to hold (in-Game) or purchase at a given time, or a maximum number of Transactions you may make per day; these additional restrictions may be communicated to you via the functionality of the Services. We may, from time to time, modify, amend, or supplement our fees, billing methods and terms applicable to Game Currency, Virtual Goods or to any purchases, and post those changes in this EULA, in separate terms and conditions or in other terms or agreements posted on the applicable website or as part of the Game or otherwise provided to you by us. Except where prohibited by law in your jurisdiction, such modifications, amendments, supplements or terms shall be effective immediately upon posting and shall be incorporated by reference into this EULA. If any change is unacceptable to you, you may terminate the use of your Game Account at any time.
    (b) Your License to Virtual Goods and Game Currency. Virtual Goods and Game Currency are digital items and your use of them is governed by this EULA and the App Store Agreement(s). VIRTUAL GOODS AND GAME CURRENCY HAVE NO MONETARY VALUE AND CANNOT BE REDEEMED FOR CASH. VIRTUAL GOODS AND GAME CURRENCY ARE NON-TRANSFERABLE AND NON-TRADABLE, IN WHOLE OR PART, AND ARE NOT PROVIDED FOR INVESTMENT PURPOSES. Virtual Goods and Game Currency are licensed, not sold. Provided you comply with the terms of this EULA and the App Store Agreement(s), we grant you the following license: a personal, non-exclusive, non-transferable, non-sublicensable limited right and license to use any Virtual Goods or Game Currency you gain access to, whether purchased or otherwise obtained, solely in connection with your use of the Game in question and within the Game (unless we otherwise communicate to you that you may use them in multiple Games) and for no other purpose. Unless, expressly permitted by us in a specific Game, you may not trade any such Virtual Good or Game Currency with others. We may cancel, revoke, or otherwise prevent the use of Virtual Good or Game Currency if we suspect any unauthorized or fraudulent activity, and/or to correct any erroneous application of any Virtual Goods or Game Currency to your Account.
    (c) Changes to Game Currency and Virtual Goods. Except as otherwise prohibited by applicable law, we, in our sole discretion, may modify, substitute, replace, suspend, cancel or eliminate any Game Currency or Virtual Goods, including your ability to access or use Game Currency or Virtual Goods, without notice or liability to you, such as if we need to temporarily suspend the game to make updates, have an emergency that requires us to disable our Services, or if we need to ultimately shut a game down for economic or other reasons due to a limited number of users continuing to make use of the online service over time. YOU AGREE THAT YOU WON’T ASSERT OR BRING ANY CLAIM AGAINST US, OUR AFFILIATES, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, OR LICENSORS (THE “COMPANY PARTIES”) RELATING TO (A) A CLAIM THAT YOU HAVE A PROPRIETARY INTEREST IN ANY GAME CURRENCY OR VIRTUAL GOODS; OR (B) A CLAIM FOR AN ALLEGED MONETARY VALUE OF GAME CURRENCY OR VIRTUAL GOODS LOST UPON (I) DELETION OR SUSPENSION OF YOUR ACCOUNT, (II) ADJUSTMENTS TO THE GAME THAT RESULT IN THE VALUE OF VIRTUAL GOODS OR GAME CURRENCY CHANGING, OR (III) MODIFICATION, TERMINATION OR EXPIRATION OF THIS EULA.

  • 10. Refunds

    Subject to applicable law (including as described in each country-specific addendum below), or App Store policy, (i) all Games, Virtual Goods and Game Currency remain our property, have no monetary value and are not redeemable, refundable, or eligible for any other alternate remedy for any “real world” money or anything of monetary value, unless they are defective, unavailable, or do not perform in accordance with the specifications we provide; (ii) we may revoke your license to such Games, Virtual Goods and/or Game Currency at any time consistent with this EULA without notice or liability to you; and (iii) except where the law in your jurisdiction provides a right of withdrawal that cannot be waived by contract, by purchasing and using any Games, Virtual Goods and/or Game Currency, you hereby waive your right to withdraw from your agreement to purchase the applicable Game, Virtual and/or Game Currency and you agree that you will therefore not be eligible to receive a refund (or any alternative remedy) in relation to such Game, Virtual Good and/or Game Currency. Additionally, you hereby agree that any withdrawal right expires immediately upon purchase and delivery of your Game, Virtual Good and/or Game Currency, unless the law in your jurisdiction provides otherwise. This section does not affect your statutory rights.

  • 11. Beta Testing

    From time to time we may offer a beta version of one of our Services (a “Beta”). As the name implies, Betas are not commercial launch versions, are not guaranteed to work properly, and may make other parts of your system not work properly as well. For the license granted to you in Section 6 above to extend to the Beta (meaning, for you to have permission to use the Beta), you acknowledge and agree to the following terms in addition to the rest of this EULA:
    (a) We may automatically delete or modify the information stored on your computer related to the Beta for any reason at any time during the duration of the Beta test;
    (b) We may terminate the Beta test at any time, which would then render your Beta unplayable or unable to function properly. When we terminate a Beta, you must delete the local Beta instance on your computer and all documents and materials you received from us in connection with the Beta;
    (c) Use of a Beta is subject to confidential treatment of that Beta and all elements thereof. "Confidential Information" means any information disclosed by us to you, or accessed or provided by you, in relation to the Beta (including any feedback provided and the Game itself). You agree that you will:(i) not use any Confidential Information other than as necessary to use the Game in accordance with this EULA;
    (ii) maintain Confidential Information in strict confidence and use the same degree of care to protect it as you use to protect your own confidential information, but in no circumstances less than reasonable care;
    (iii) not disclose the Confidential Information to any person or entity other than as permitted by us; and
    (iv) not make any public announcements related to Beta or the Service, including publishing or disclosing any information (e.g. screenshots and specifications) relating to the Beta, without our prior written approval, which we may grant or withhold in our sole discretion.
    (d) Termination of a Beta by us is not grounds for any kind of refund and your participation in a Beta does not entitle you to any compensation or any free Services, including any Content and Game Currency; and
    If and when we release a full (non-Beta) version of the particular Game and we may allow your use of the Game to continue to the full version. If so allowed by us, your continued use of the Game will no longer be subject to this Section 11 but will still be subject to the rest of this EULA.

  • 12. App Store; Console Games

    If a Game is made available to you via an App Store, or if you play a Game on a console, then additional terms may apply.
    Where a Game is made available to you via an App Store (whether on your mobile device or console) you acknowledge and agree to the terms in Exhibit B-1 with respect to such Game.

  • 13. Feedback

    We’d love to hear your feedback, good or bad. It helps us improve! But if you give us feedback, we need to be free to use it how we want and without paying you.
    We welcome your feedback, comments and suggestions for improvements to the Services (“Feedback”). You can submit Feedback by emailing us at support@avatarreckoning.com or via the functionality of the Services (if available). If you provide us with any Feedback, you hereby grant us the following license: a non-exclusive, transferable, worldwide, perpetual, irrevocable, fully-paid, royalty-free license, with the right to sublicense, under any and all intellectual property rights that you own or control to use, copy, modify, create derivative works based upon, distribute copies of, publicly perform, publicly display and otherwise exploit the Feedback for any purpose and in any country. This license does not lapse or expire even if we do not exercise our rights under this license within a period of one year. If you have rights in the Feedback that cannot be licensed to us under applicable law (such as moral and other personal rights), you hereby waive and agree not to assert those rights. You understand and agree that you are freely giving your Feedback, that we don’t have to use it, and that you will not be compensated in any way for your Feedback. You represent and warrant that you have rights in any Feedback that you provide to us sufficient to grant us and other affected parties the rights described above, including, without limitation, intellectual property rights or rights of publicity or privacy.
    In posting such Feedback, you warrant that your feedback is in compliance with this EULA and you will not use obscene or offensive language or submit any material that is, or may potentially be, defamatory, abusive or hateful, an invasion of anyone's privacy, harmful to other users, or breach the applicable laws.

  • 14. DMCA/Copyright Policy

    We respect copyright law and expect our users to do the same. It’s our policy to terminate in appropriate circumstances Game Accounts of users who repeatedly infringe or are believed to be repeatedly infringing the rights of copyright holders.

  • 15. Third Party Websites and Resources

    Outside links are for your convenience, but we can’t guarantee them.
    The Services may contain links to third-party websites or resources. We provide these links only as a convenience and are not responsible for the content, products or services on or available from those websites or resources or links displayed on such websites. You acknowledge sole responsibility for and assume all risk arising from, your use of any third-party websites or resources.

  • 16. Data Charges and Mobile Devices

    This is a reminder that you’re responsible for any data-related charges that you may incur for using our Services.
    You are responsible for all data-related charges that you may incur for using our Services, including, without limitation, mobile, text-messaging, and data charges. You should understand or ask your service provider what charges you may incur before using the Services.

  • 17. Service and EULA Modifications

    When we update this EULA, you need to agree to the updated version to keep using our Services. We also need the freedom to update any part of the Services whenever we see fit, so we are letting you know we can do so at any time.
    We may (but don’t have to) update this EULA at any time whenever we think there is a need. Subject to applicable law, if we do so, you will be prompted to agree to the updated EULA upon your next access to the Services or when the updated EULA is otherwise communicated to you. You must agree to these updates to continue using the Services.
    We may provide patches, updates, or upgrades to the Services that must be installed in order for you to continue to use the Services. We may update the Services remotely without notifying you, and you hereby consent to us applying such patches, updates, and upgrades. If your device can prevent automatic updates, you may not be able to access the Services until you manually update the Services yourself on your device. We may modify, suspend, discontinue, substitute, replace, or limit your access to any aspect of the Services at any time. Subject to applicable law, you acknowledge that any character data, game progress, game customization or other data related to your use of any particular Game and other elements unique to the Services may cease to be available to you at any time without notice from us, including, without limitation, after a patch, update, or upgrade is applied by us. You agree that we do not have any maintenance or support obligations with respect to the Services.
    Subject to applicable law, we may change the price of the Services, Games, Virtual Goods, Game Currency or Content, at any time, for any reason, without notice or liability to you.

  • 18. Warranty Disclaimers

    We don’t make any guarantees about the Services.
    TO THE MAXIMUM EXTENT PERMITTED BY LAW THE SERVICES ARE PROVIDED “AS IS,” WITHOUT WARRANTY OF ANY KIND. WITHOUT LIMITING THE FOREGOING, THE COMPANY PARTIES EXPLICITLY DISCLAIM ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT AND NON-INFRINGEMENT, AND ANY WARRANTIES ARISING OUT OF COURSE OF DEALING OR USAGE OF TRADE. The Company Parties make no warranty that the Services will meet your requirements or be available on an uninterrupted, secure, or error-free basis. The Company Parties make no warranty regarding the quality, accuracy, timeliness, truthfulness, completeness or reliability of the Services.

  • 19. Limitation of Liability

    This section limits what you can recover from us in a dispute.
    TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW THE COMPANY PARTIES WILL NOT BE LIABLE IN ANY WAY FOR ANY:
    (a) LOSS OF PROFITS,
    (b) LOST REVENUE,
    (c) LOST SAVINGS,
    (d) LOSS OF DATA, OR
    (e) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, OR EXEMPLARY DAMAGES,
    ARISING OUT OF OR IN CONNECTION WITH THIS EULA OR THE SERVICES, OR THE DELAY OR INABILITY TO USE OR LACK OF FUNCTIONALITY OF THE SERVICES, EVEN IN THE EVENT OF ONE OF A COMPANY PARTY’S FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, INDEMNITY, PRODUCT LIABILITY, BREACH OF CONTRACT, BREACH OF WARRANTY, OR OTHERWISE AND EVEN IF THAT COMPANY PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. FURTHER, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE AGGREGATE LIABILITY OF THE COMPANY PARTIES ARISING OUT OF OR IN CONNECTION WITH THIS EULA OR THE SERVICES WILL NOT EXCEED: (A) THE TOTAL AMOUNTS YOU HAVE PAID (IF ANY) OR ARE PAYABLE BY YOU TO US FOR THE PARTICULAR GAME OR SERVICE IN QUESTION DURING THE SIX (6) MONTHS IMMEDIATELY PRECEDING THE EVENTS GIVING RISE TO SUCH LIABILITY; OR (B) IF (A) DOES NOT APPLY, FIFTY DOLLARS ($50 USD). THESE LIMITATIONS AND EXCLUSIONS REGARDING DAMAGES APPLY EVEN IF ANY REMEDY FAILS TO PROVIDE ADEQUATE COMPENSATION AND ARE FUNDAMENTAL ELEMENTS OF THE BASIS OF THE BARGAIN BETWEEN YOU AND US.
    Notwithstanding the foregoing, some countries, states, provinces or other jurisdictions do not allow the exclusion of certain warranties or the limitation of liability as stated above, so the above terms may not apply to you. Instead, in such jurisdictions, the foregoing exclusions and limitations will apply to the maximum extent permitted by the laws of such jurisdictions. Also, you may have additional legal rights in your jurisdiction, and nothing in this EULA will prejudice such rights that you may have as a consumer of the Services.

  • 20. Indemnity

    If someone sues us based on your breach of this EULA or your access/use of the Services, you agree to defend us or pay for our defense in that lawsuit.
    You agree to indemnify (in other words, compensate for all and any losses incurred), pay the defense costs of, and hold the Company Parties and their employees, officers, directors, agents, contractors, and other representatives harmless from all claims, demands, actions, losses, liabilities, costs and expenses (including, without limitation, attorneys’ fees, costs, and expert witnesses’ fees) that arise out of or in any way are connected with: (a) your access to or use of the Services; or (b) any claim that, if true, would constitute a breach by you of this EULA. You agree to reimburse us for any payments made or loss suffered by us, whether in a court judgment or settlement, based on any matter covered by this Section 20.

  • 21. Termination

    We reserve the right to terminate this EULA as we see fit in accordance with the applicable law. Reasons we may terminate this EULA include, but are not limited to: if we wind down our game offerings in your region, if you violate this EULA, or if the App Store terminates your App Store Account.
    To the fullest extent consistent with applicable law, we may suspend, modify or terminate your access to and use of the Services, including any Game, Virtual Goods, and Content, with no liability or notice to you in the event that (a) we cease providing the Game to similarly situated users generally; (b) you breach any terms of this EULA (including the App Store Agreement(s) and our other policies specified in this EULA); (c) the owner of the applicable App Store terminates your App Store Account; or (d) we otherwise deem it necessary to suspend or modify your access to and use of the Services or terminate this EULA in our sole discretion. You may also terminate this EULA by deleting and uninstalling the Game on any and all of your devices or by deleting your App Store Account. A suspension or modification of your access to and use of the Services will result in your inability to access and use some or all features of the Services, as determined by us in our sole discretion. Upon any termination of this EULA, the rights granted to you will automatically terminate, you may no longer exercise any of those rights or this EULA. Subject to applicable law, we may, in our sole discretion, provide continued access to and use of the Services prior to such termination.
    Where required by applicable law, termination of this EULA does not require a court decision to effect termination or a notice served by a court bailiff as a prerequisite to termination.
    Except to the extent required by law, all payments and fees are non-refundable under all circumstances, regardless of whether or not this EULA has been terminated.
    The following sections will survive termination of this EULA: 8 (first two sentences only), 13, 19, 20, 22 through 25, and this sentence of Section 21.

  • 22. Dispute Resolution and Governing Law

    You are agreeing to Laws of Singapore. If there is a dispute between us, we agree it’ll be resolved through arbitration, with each of us paying our own costs.
    (a) Governing Law. You agree that any dispute, controversy, difference, or claim arising out of or relating to this EULA, a Game, or the Services, including the existence, validity, interpretation, performance, breach or termination thereof or any dispute regarding non-contractual obligations arising out of or relating to this EULA, a Game, or the Services (collectively, “Disputes”) will be resolved in accordance with the laws of Singapore without reference to choice of law rules and not including the provisions of the 1980 U.N. Convention on Contracts for the International Sale of Goods. Any law or regulation which provides that the language of a contract will be construed against the drafter will not apply to this EULA.
    (b) Dispute Resolution. Any Dispute will be referred to and finally resolved by arbitration administered by the Singapore International Arbitration Centre (“SIAC”) under the Arbitration Rules of the SIAC in force at the time of delivery of the arbitration notice, which rules are deemed to be incorporated by reference in this clause.
    (c) Arbitration Rules. The arbitration will be conducted in accordance with laws of Singapore with the seat of the arbitration in Singapore and the language of the proceedings will be in English. The Tribunal will consist of three (3) arbitrators, with each party nominating one arbitrator within thirty (30) days after the delivery of the arbitration notice. The appointment of such arbitrators will be confirmed by the SIAC, and both arbitrators will be instructed to and will agree on the third arbitrator within ten (10) days of their confirmation by the SIAC. Should either party fail to appoint an arbitrator, or should the two arbitrators fail within ten (10) days to reach agreement on the third arbitrator, such arbitrator(s) will be appointed by the Secretary General of the SIAC. The arbitrators will award only such damages as are permitted to be awarded pursuant to this EULA.
    (d) Costs. Each party will pay its own costs and expenses (including, without limitation, counsel fees) of any such arbitration; provided, however, that the parties will equally share the fees and expenses of the arbitrators.
    (e) Injunctive Relief. Notwithstanding anything to the contrary in this EULA, either party may always apply to a court of competent jurisdiction for an injunction or any other legal or equitable relief.

  • 23. No Assignment

    You cannot transfer or assign this EULA to anyone else.
    You may not assign or transfer this EULA, by operation of law or otherwise, without our prior written consent. Any attempt by you to assign or transfer this EULA, without such consent, will be null and void. Notwithstanding the title of this Section, we may freely assign or transfer this EULA without restriction. Subject to the foregoing, this EULA will bind and inure to the benefit of the parties, their successors and permitted assigns.

  • 24. Miscellaneous

    This EULA is our whole agreement (no outside promises). The official version is English. If parts of this EULA don’t apply, the rest remains as much as possible. If we don’t enforce part of this EULA, it doesn’t mean we won’t in the future or we won’t enforce our other rights. Also, except for App Stores, no one other than you or us can enforce this EULA.
    (a) Entire Agreement. This EULA and any other document or information referred to in this EULA constitutes the entire and exclusive understanding between you and us regarding the Services and supersede any and all prior oral or written understandings or agreements between you and us regarding the Services.
    (b) Language. The original language of this EULA is in English; any translations are provided for reference purposes only. To the maximum extent permitted by applicable law, you waive any right you may have under the law of your country to have this EULA written or construed in any other language.
    (c) Severability. This EULA describes certain legal rights. You may have other rights under the laws of your jurisdiction. This EULA does not change your rights under the laws of your jurisdiction if the laws of your jurisdiction do not permit it to do so. As noted above, limitations and exclusions of warranties and remedies in this EULA may not apply to you because your jurisdiction may not allow them in your particular circumstance. In the event that certain provisions of this EULA are held by a court or tribunal of competent jurisdiction to be unenforceable, those provisions will be enforced only to the furthest extent possible under applicable law, the remaining terms of this EULA will remain in full force and effect.
    (d) No Waiver. Your and our actions or inactions will not create any other rights under this EULA except as what is explicitly written within this EULA. Our failure to enforce any right or provision of this EULA will not be considered a waiver of such right or provision. The waiver of any such right or provision will be effective only if in writing and signed by one of our duly authorized representatives. Except as expressly set forth in this EULA, the exercise by either party of any of its remedies under this EULA will be without prejudice to its other remedies under this EULA or otherwise.
    (e) Third Party Rights. Except as described in Section 12, a person who is not a party to this EULA will have no right under to enforce any of its terms.

  • 25. Contact Information

    If you have any questions about this EULA or the Game, please contact us at our Support Email Address.Schedule A-1 Addendum for Residents in CanadaIf you are a consumer who is a resident of Canada, the following provisions apply.
    Ownership of the Services. If you Cheat, you agree that we may exercise any or all of our rights under this EULA, including termination of this EULA and your access to our Services.
    Purchasing or Obtaining Virtual Goods and Game Currency. Waiver of notice provided for under section 9(a) does not apply to you, to the extent prohibited by applicable law. Modifications, amendments, supplements or terms shall be effective subject to notice as provided by applicable law and shall be incorporated by reference into this EULA. If any change is unacceptable to you, you may terminate the use of your Game Account at any time.
    Changes to Game Currency and Virtual Goods. Waiver of notice provided for under section 9(c) does not apply to you, to the extent prohibited by applicable law. Subject to notice to the extent provided by applicable law, we, in our sole discretion, may modify, substitute, replace, suspend, cancel or eliminate any Game Currency or Virtual Goods, including your ability to access or use Game Currency or Virtual Goods.
    Service and EULA Modifications. Waiver of notice provided for under section 17 does not apply to you, to the extent prohibited by applicable law.
    Warranty Disclaimers. Waiver of legal warranties do not apply to you, to the extent prohibited by applicable law.
    Limitation of Liability. The limitation or exclusion of our lability for the consequences of our own acts will not apply to you, to the extent prohibited applicable law.
    Termination. Payments and fees may be refundable solely to the extent provided by applicable law.
    Governing Law: Notwithstanding Section 22(a), any Dispute will be resolved in accordance with the laws of the province or territory in which you reside and the federal laws of Canada applicable therein, without reference to choice of law rules, and not including the provisions of the 1980 U.N. Convention on Contracts for the International Sale of Goods.
    Dispute Resolution. Notwithstanding Section 22, either you or us may elect to have the Dispute finally and exclusively resolved by binding arbitration, in your province or territory of residence, in accordance with the applicable arbitration legislation. This section is set only to the extent permitted by law and does not prevent action in courts of competent jurisdiction of the province or territory of your principal residence where such a right cannot be excluded under applicable law.
    Language. Section 24(b) does not apply to you, to the extent prohibited by applicable law.Schedule B-1: App Store TermsIf you download a Game from the App Store, then notwithstanding anything in this EULA to the contrary, you acknowledge and agree that:
    • We, and not the App Store, are solely responsible for the Game.
    • The App Store has no obligation to provide any Game maintenance or support.
    • If the Game cannot meet its warranties (if any), you may notify the App Store and the App Store will refund you the purchase price of the Game (if applicable) and, to the maximum extent permitted by applicable law, the App Store will have no other warranty obligation whatsoever with respect to the Game. Any other claims, losses, liabilities, damages, costs or expenses attributable to any failure to conform to any warranty will be our sole responsibility.
    • The App Store is not responsible for addressing any claims you have or any claims of any third party relating to the Game or your possession and use of the Game, including, without limitation: (i) product liability claims; (ii) any claim that the Game fails to conform to any applicable legal or regulatory requirement; and (iii) claims arising under consumer protection or similar legislation.
    • In the event of any third party claim that the Game or your possession and use of the Game infringes that third party’s intellectual property rights, we will be solely responsible for the investigation, defense, settlement and discharge of any such intellectual property infringement claim to the extent required by this EULA.
    • The App Store, and its subsidiaries, are third party beneficiaries of this EULA and upon your acceptance of this EULA, the App Store will have the right to enforce this EULA against you as a third-party beneficiary thereof.
    • You represent and warrant that (i) you are not located in a country that is subject to a U.S. Government embargo, or that has been designated by the U.S. Government as a terrorist-supporting country; and (ii) you are not listed on any U.S. Government list of prohibited or restricted parties.
    • You must also comply with all applicable third party terms of service or similar agreement when using the Game.Introduction.
    We hope that you enjoy our games and support your interest in producing game-play videos, whether live or recorded (“Videos”), that share your gaming experiences with others, using images, video, sound effects, in-game music or other assets from our games (“Content”). Please note however, that in most cases using our Content without our permission is illegal and a violation of our rights. This policy helps inform you of the limited rights we grant you to share your experience with our Content with the public in your Videos.
    Your use of our Content in Videos must be limited to non-commercial purposes, except as expressly stated under this Streaming Policy:
    You may only use our Content in your Videos for non-commercial uses, except as we expressly state under this Streaming Policy. As such, you may not license your Video which leverages our Content to any company or anyone else for a fee or other form of compensation or for any other commercial use without first receiving our written authorization to do so. Note that we reserve the right to use our own Videos for commercial purposes. Further, any of your Videos that leverage our Content must contain commentary, gameplay, or sufficient originality to make it, in our sole discretion, educational or promotional. Examples of Videos that would NOT qualify under this policy are clips of cut-scenes from games or recordings of a particular game’s soundtrack (without any commentary discussing the cut-scene or soundtrack).
    We do however permit you to receive payment based on the following two methods, provided you comply with the other portions of this Streaming Policy:
    • Monetization of your Video that leverages our Content through advertisements served by the platform which hosts your Video such as YouTube or Twitch (a “Platform”).
    • Receiving donations via a donation link posted on your profile or in the Video description on a Platform.
    How you may distribute your Video:
    Subject to the terms of the applicable EULA and this Streaming Policy, you may create Videos using our Content, and you’re free to distribute such Videos on websites where viewers are permitted to view these Videos without any charge of any kind. We understand that some websites may offer paid services. Provide that the website that hosts these Videos provides a free method to allow viewers to view them, you may distribute the Videos on that website.
    What you may not include in your Video that leverages our Content:
    You may not include in any Video (nor anywhere linked near or on the same webpage as the Video) any content that is prohibited as User Content under the EULA and the following:
    • Anything that could imply that the Video is produced by us or that we endorse you or your Video (unless you have an endorsement relationship with us as covered by a separate written or other agreement);
    • Any information related to cheats, hacks, exploits, bugs, or third party programs, including links to any of the foregoing; nor
    • Uses of our Content that breach applicable law or are derogatory to us or that, in our discretion, may damage the value, goodwill, or reputation of us, our affiliates, our products, Content, or brands.
    • Any behavior or conduct that violates public morals and ethics.
    Ratings – keep your Videos appropriate as follows:
    Your Video should match the ratings guidelines for the game it relates to and must not in any event contain any content that would violate the “T” rating of the Entertainment Software Rating Board (“ESRB”) or the “16” rating of the Pan European Game Information (“PEGI”).
    Disclosure – you must identify us as the copyright holder of our Content and disclaim our endorsement:
    In any Video that leverages our Content that you provide, you must include a prominent disclaimer (either at the beginning of the Video or, if live-streaming, near the Video in a visible font) as follows:
    • Portions of the content provided here, including trademarks and copyrights and any other intellectual property rights, are owned or held by Sixjoy Hong Kong Limited or its licensor(s) (“Sixjoy”) and all rights in and to the same are reserved by Sixjoy. This content is not official Sixjoy content and is not endorsed or approved by Sixjoy.
    Some additional important information:
    As solely determined by us, we may terminate your right to host, distribute or otherwise make available a Video that leverages our Content for business or other reasons without notice or liability to you. In such cases, we may (but do not have to) contact you or applicable websites or Platforms regarding terminating such rights to any such Video.

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Privacy Policy

  • Avatar: Reckoning
    Recruitment Website and Closed Beta Test
    Privacy Policy

    Last Updated: [12. Jan.2022]

    Thank you for using our products and services! We respect your concerns about privacy and appreciate your trust and confidence in us.
    Here is a summary of the information contained in this privacy policy (“Privacy Policy”). This summary is to help you navigate the Privacy Policy and it is not a substitute for reading everything! You can use the hyperlinks below to jump directly to particular sections.

  • What information do we need to provide the CBT?

    If you register your interest for the Closed Beta Test of Avatar: Reckoning (“Avatar”) (if you are located in Canada) or to receive updates about when Avatar will be launched or available in your region (if you are located outside Canada) we will need to collect your email address, IP address and operating system. If you register an account to participate in the CBT for Avatar we will need some information from you such as your Open ID and nickname to personalise the gaming experience to allow you to sign-up for the CBT and enable CBT features. If you choose to participate in a survey regarding the CBT, we will redirect you to our affiliate platform to take the survey and will receive your aggregated survey data from that affiliate once you complete the survey. More Information.

  • How will we use your information?

    We use your information to send you a link through the Recruitment Website (if you are located in Canada), provide you with the latest news about Avatar (if you are located outside Canada), and to provide the many functions and services that comprise the CBT. We also use your information for account verification, security purposes and to support and to improve the CBT. We do not share your information with any third parties, except where we need to in order to provide the CBT (e.g., to send you a link to sign up to the CBT of Avatar, to allow you to participate in a survey regarding the CBT), or where we are instructed to by a court, authority or compelled by law. More Information.

  • Who do we share your information with?

    We use some third parties to help us deliver the best possible experience (e.g., to send you a link to sign up to the CBT of Avatar, for customer support services, analytics and user acquisition, to allow you to participate in a survey regarding the CBT). When we use a third party, we only do this to process or store your information for the purposes described in this Privacy Policy. We also have affiliates around the world who help us deliver the CBT or conduct surveys in relation to the CBT, and we may be required by a court or legal obligation to disclose certain information in some circumstances. More Information.

  • Where do we process your information?

    Our servers are located in Singapore and the United States. Your information can be accessed from outside of where you live by our support, engineering and other teams around the world, including Singapore. More Information.

  • How long do we keep hold of your information?

    We generally retain your information for (i) the lifetime of the CBT, after which your data is deleted (in respect of details you provide through the Recruitment Website to participate in the CBT of Avatar, if you are located in Canada); (ii) the period until which Avatar is launched in your region or one year following shut-down of the CBT (whichever is earlier) (in respect of details you provide through the Recruitment Website to receive updates about when Avatar will be launched or available in your region, if you are located outside Canada), and (iii) the period during which you maintain an account for the CBT, after which time your data is deleted (as further described in this Privacy Policy), unless otherwise required by applicable laws. More Information.

  • How can I exercise my rights over my information?

    Depending on where you are, you may have certain rights with respect to your information, such as rights of access, to receive a copy of your data, or to delete your data or restrict or object to our processing of your data. More Information.

  • How to get in touch with us

    If you have any questions about anything in this Privacy Policy, or want to exercise any rights you may have, please contact us here.

  • How will we notify you of changes?

    Changes to this Privacy Policy will be posted here. Please check this page frequently to see if there are any updates or changes to this Privacy Policy. More Information.

  • Contact Information

    Data Controller: Sixjoy Hong Kong Limited | Email: dpo@avatarreckoning.com

  • Welcome to the Avatar Website and Closed Beta Test!

    This Privacy Policy explains the when, how and why when it comes to the processing of your personal information when you register your interest to participate in the Avatar Closed Beta Test (if you are located in Canada) (“CBT”) or to receive the latest news about Avatar (if you are located outside Canada) through the Avatar CBT recruitment website (“Recruitment Website”), and sets out your choices and rights in relation to that information. Please read it carefully – it is important for you to understand how we collect and use your information, and how you can control it.
    If you do not agree to the processing of your personal information in the way this Privacy Policy describes, please do not provide your details through the Recruitment Website or participate in the CBT. By providing your details through the Recruitment Website and participating in the CBT you are acknowledging our rules regarding your personal information as described in this Privacy Policy.
    This Recruitment Website and CBT have been developed by Sixjoy Hong Kong Limited (“we”, “us”, “our”).
    For the purpose of data protection laws, the data controller of your personal information in relation to the Recruitment Website and CBT for Avatar is Sixjoy Hong Kong Limited. The registered address of Sixjoy Hong Kong Limited is Room 907, Wing Tuck Commercial Centre, 177-183 Wing Lok Street, Hong Kong.
    Please reach out to us if you have any questions or concerns regarding the processing of your personal information: you can contact us anytime at dpo@avatarreckoning.com.

  • 1. The Types of Personal Information We Use

    This section describes the different types of personal information we collect from you and how we collect it. If you would like to know more about specific types of data and how we use that data, please see the section entitled “How We Use Your Personal Information” below.
    The following is a high-level summary of the types of personal information we use:a. Information you provide to us (either directly or through a third party)
    Recruitment Website
    If you are located in Canada and register your interest to participate in the CBT for Avatar through the Recruitment Website, we will collect your email address, IP address, operating system and the content of your customer support communications. We use this information to share your email address with Google and/or Apple to send you a link and invite you to participate in the CBT for Avatar.
    If you are located outside Canada and sign up to receive the latest news about Avatar through the Recruitment Website, we will collect your email address, location, operating system and IP address. We use this information solely to update you on when Avatar will be launched or available in your region, and will not share this information to any third parties or promote any third-party products.
    We will also process your data collected through Firebase (technical Information, technical identifiers and engagement information) for analytics purposes.
    CBT
    If you participate in the CBT for Avatar, we will process the following personal data:
    Guest log in information:A new Open ID will be generated every time you log into the CBT as a “guest”.
    Account registration: Open ID and nickname.
    Account registration information (via social media accounts): When you choose to log into the CBT with your social media account (Apple, Google, Facebook, Twitter or LINE), we import information from your connected social media account in order to set up your profile. This will include your name as it appears on your social media profile, nickname, user ID/token, Open ID and profile picture (if any).
    Survey Information: If you choose to participate in a survey about Avatar, you may be asked to provide certain personal information. We will use your survey response for the purpose of improving the CBT. We will only process your aggregated and anonymised survey responses once you complete the survey on IMUR.
    b. Information about you generated as part of the CBT
    We automatically collect certain data from you when you participate in the CBT, namely:
    • For the recruitment website and analytics purposes
    • To allow you to register and log-in to the CBT
    • For the purposes of CBT announcements and notifications
    • Friends lists (Facebook or custom)
    • Compliance service details (e.g. age, parental consent features)
    • Country location:Your IP address
    • For the purpose of analytics:Your OpenID and certain aggregated data
    • For the purposes of user acquisition via third-party SDKs (Appsflyer):Technical Information, technical identifiers and engagement information.
    • Data analytics and profiling (Firebase):Technical Information, technical identifiers and engagement information, Firebase Instance ID and Open ID
    • Data analytics and profiling (Facebook)
    • Customer service: Game data, chat data, user behaviour and device information
    • Your XWID
    • Text chat data (public lobby chat and private message chat)
    • Voice chat data
    • Survey information
    • Security information and crash support

  • 2. Children

    Children must not use Avatar for any purpose, except where their parent or guardian has provided consent (to the extent this option is available in your jurisdiction).
    By children, we mean users under the age of 13 years old.
    We do not knowingly collect personal information from children under 13 for any purpose. If you believe that we have personal information of a child under these ages without parental/guardian consent, or if you are the parent or guardian of the user and wish to withdraw consent, please contact us at dpo@avatarreckoning.com and we will delete such information.

  • 3. How We Use Your Personal Information

    This section provides more detail on the types of personal information we collect from you, and why.

    Personal Information Use
    Recruitment Website
    Website (for CBT registration) (if you are located in Canada): Email address, location, operating system, content of customer support communication, IP address. We use this information to select and to send you a link to the CBT for Avatar.
    Website (to receive updates about Avatar) (if you are located outside Canada): Email address, location, operating system, IP address. We use this information to provide you with information, news and updates about when Avatar will be launched or available in your region.
    We collect this information with your consent.
    Google Analytics via Firebase:
    Default Firebase implementation collects:
    User device dimensions and in-app events such as number of users and sessions, session duration, operating systems, device models, geography, first launches, app opens, app updates, in-app purchases
    Firebase collects the following device dimensions:Age, app store, app version, country, device brand, device category, device model, first open time, gender, interests, language, new/established, OS version. Analytics also generates and assigns an app-instance ID to each instance of an app
    Firebase automatically collects the following in-app events:
    including advertising analytics such as ad clicks, ad exposure, ad impression, ad query, ad exposure, application analytics such as app usage, app clearance, app crashes, app removal, app payment analytics, app update and use analytics, website usage analytics, such as web clicks, browser downloads, notification, video progress, search analytics
    We use this information for analytics purposes.
    CBT Data
    Guest log in information: OpenID We use this information to create your account for the CBT in accordance with your request.
    Email delivery service: Email address We use this information to create your account for the CBT in accordance with your request.
    Account registration: Open ID, nickname We use this information to create your account for the CBT in accordance with your request.
    Account registration information (social media accounts) if you choose to log in via your social media account:Apple: Apple ID, nickname, profile picture, user token and Open ID
    Google: User ID, nickname, profile picture, user token and Open ID
    Facebook: Facebook ID, name, profile picture, user token and Open ID
    We use this information to create your account for the CBT in accordance with your request.
    Survey information (optional): Gender, age or age range, country or region of residency, income information, education information, phone number, email address, nickname, any other content you choose to provide as part of the survey response.
    If you choose to participate in a survey, we will automatically collect your browser information and user agent information such as IP address, browser version, device settings and operating system version, device data (IP address, browser version, device settings and operating system version), User ID and Open ID
    We use this information to better understand our users and to improve the CBT.
    CBT announcements and notifications: Your Open ID, device language, device version, brand, APP version, screen size, network type, ROM, RAM and CPU name We use this information to provide you with announcements and notifications about the CBT.
    Friends list:
    Facebook friends:Your friends’ social media user Open ID, nicknames and profile pictures from your social media profile
    Custom account friends:uid, token, username
    We use this information to connect you with friends.
    Game server navigation: OpenID We use this information to provide you the services of the CBT.
    Compliance services: Open ID, token, region, username, email address, IP address (country) We use this information to ensure the security of the services of the CBT.
    Country location: Your IP address We use this information to ensure the security of the services of the CBT.
    Gameplay reports, performance, statistics and analysis:
    • User region: country, province, city, carrier ID, region, IP address
    • Device information: application version, application id, battery information, WiFi strength, available space, network type, OS version, OS name, carrier, country code, device language, device resolution, brand, manufacturer, device model, RAM, ROM and CPU information, GPU information, game frame information, mobile signal strength, network round trip time, network bytes received/sent, login/pay step event information, XWID
    We use this information to report on gameplay performance, statistics and analysis.
    Text chat data (public and private):Open ID, role ID, text We use this information to facilitate your communications with other users.
    Voice chat data:Voice chat messages, device information (operating system, manufacturer, RAM, system time, device model, device name, CPU model, network type, IP address), log information (Open ID, room ID, SDK version, GME chat room status, packet loss rate and other log specific code) We use this information to facilitate your communications with other users.
    Customer Service (Game Data):Character ID, level of character, player's VIP level, player's remaining balance, account status, name of the Game, account binding status, registration time, latest login time, player type We use this information to provide you with customer support.
    Customer Service (Chat Data): Robotic sessions: Number of bot sessions served (person), number of bot resolutions (tickets), number of bot-to-man sessions (tickets), number of customer collection sessions (tickets), number of customer collection interruptions (tickets), number of unrecognized sessions (tickets), average number of interactions
    Manual sessions: Number of person sessions (tickets), number of person sessions (person), number of processed sessions (tickets), number of unprocessed sessions (tickets), number of sessions automatically closed after timeout (tickets), number of users who repeatedly raised orders twice (person), number of rejected orders (tickets), number of work orders created (tickets), number of transferred sessions (tickets), average length of first response, average length of response timeout sessions, average length of processing (hours), number of sessions processed per person (tickets/day)
    Chat History: Customer chat history (content in written form), customer information collection: Email address, customized information
    We use this information to provide you with customer support.
    Customer service (user behaviour):Home page visit PV (times), Home page visit UV (times), Search PV (times), Search UV (times), Search into AI (times), Search into FAQ (times), FAQ PV (times), FAQUV (times), FAQ participation (times), FAQ likes (times), FAQ stepping (times), Home page customer service clicks (times), human sessions (times), bot sessions (times) We use this information to understand users’ actions within the FAQ page (such as how often users visit the FAQ page).
    User acquisition data via third-party SDKs (Appsflyer):
    Technical Information: Browser type, device type and model, CPU, system language, memory, OS version, Wi-Fi status, time stamp and zone, device motion parameters and carrier
    Technical Identifiers: User agent, IDFA (identifier for advertisers), Google Advertiser ID and your Open ID
    Engagement Information: Clicks on ads, ad impressions viewed, audiences or segments to which an ad campaign is attributed, the type of ads and the webpage or application from which such ads were displayed, the webpages website visited, the URL from the referring website, downloads and installations of applications and other interactions
    For Appsflyer, a report Instance ID is generated by Firebase and Open ID to Adjust and Appsflyer
    We use this information for user acquisition purposes and to monitor the effectiveness of our advertisements.
    Data analytics and profiling (Facebook):
    Contact Information:names, email addresses, and phone numbers, used for matching purposes only
    Event Data:information, such as site visits, app installations, products purchase, information collected and transferred when people access a website or app with Facebook Login or Social Plugins (e.g. the Like button), information created when an individual interacts with our platform via Facebook Login, Social Plugins
    Hashed Data: including personal data such as email addresses and phone numbers
    We use this information for user acquisition purposes and to monitor the effectiveness of our advertisements.
    Customer service (device information): application identifier, application version, application name, OS version, platform, country code, language, SDK version, carrier, network type, device model, battery level, battery status, total space phone, free space phone, capacity, custom parameters We use this information to provide you with customer support.
    XWID: Your XWID, which is generated by us We use this information for guest login, debugging, and counting the number of devices.
    Data analytics and profiling (Firebase):
    Default Firebase implementation collects:User device dimensions and in-app events such as number of users and sessions, session duration, operating systems, device models, geography, first launches, app opens, app updates, in-app purchases
    Firebase collects the following device dimensions: Age, app store, app version, country, device brand, device category, device model, first open time, gender, interests, language, new/established, OS version Analytics also generates and assigns an app-instance ID to each instance of an app
    Firebase automatically collects the following in-app events: including advertising analytics such as ad clicks, ad exposure, ad impression, ad query, ad exposure, application analytics such as app usage, app clearance, app crashes, app removal, app payment analytics, app update and use analytics, website usage analytics, such as web clicks, browser downloads, notification, video progress, search analytics
    Google Advertiser ID and IDFA
    Firebase Instance ID and Open ID
    We use this information for user acquisition purposes and to monitor the effectiveness of our advertisements.
    We use the Firebase Instance ID to increase in-game purchase rates of new users through Google platforms in our games.
    Data monitoring: error code, error message, SDK name, SDK version, request url, response body, seq_id, stage, log data We use this information to ensure the security of the services of the CBT.
    Data analytics (user acquisition): Steam ID, Epic's Open ID, PSN ID, time zone, resolution, IP address, language We use this information to analyze the user acquisition process, to better understand where all users who downloaded the game originated from (for example, Steam or Epic).
    Security: game account, system version, network type, brand, CPU architecture, ROM unique identifier, device screen resolution, system boot time, country code and language, remaining memory, remaining built-in And external SD card space, Whether Root, whether it is running in the simulator, installed APK information, running process information, file name list under SD card application cache directory, application package name, process name, application version, startup time, host file, in-game screen, whether it has been jail broken, whether external file has detection, application package name, application version, startup time, in-game screen, process name We use this information to ensure the security of the services of the CBT.
    Security (BUGLY):
    Device information: device name, device model, phone memory, CPU usage rate, CPU model, device system version, device brand, device manufacturer, ROM, RAM, device language, CPU architecture, whether root, remaining external SD card space, remaining memory, whether it is running in the simulator, running process information, APN, system time, battery status
    Other:Process name, Network Type, Application version, Application package name, SDK version, SDK information / user information version number / application information name and version number, buried data reporting
    We use this information to ensure the security of the services of the CBT.
    Account deletion information: Email address, region We use this information to allow you to delete your account.
  • 4. How We Store and Share Your Personal Information

    Our corporate group operates around the world. Pursuant to our contract with you to allow you to register your interest to participate in the CBT for Avatar or receive the latest news about Avatar (as applicable) through the Recruitment Website and to allow you to sign up for the CBT for Avatar, your personal information will be processed on servers that may not be located where you live. No matter where our servers are located, we take appropriate measures to safeguard your rights in accordance with this Privacy Policy. Our servers for the CBT are located in Singapore and the United States.
    In addition, your information can be accessed from outside of where you live by our support, engineering and other teams around the world, including Singapore and the PRC.
    By clicking “accept”, you consent to the cross-border transfer of your information to any country where we have databases or affiliates and, in particular, to Singapore, Germany, the United States and the PRC.
    Only where necessary will we share your personal information with third parties. Situations where this occur are:
    • Third parties that provide services in support of the Recruitment Website and CBT, including to send you a link to allow you to sign up to the Closed Beta Test for Avatar, to operate the Closed Beta Test for Avatar, to process gameplay statistics and data for analytics purposes to understand the use of the Recruitment Website and CBT and improve gameplay. All companies providing services for us are prohibited from retaining, using, or disclosing your personal information for any purpose other than providing us with their services.
    • Companies within our corporate group who process your personal information in order to operate the CBT and conduct surveys for us. All related group companies may only use your personal information in accordance with this Privacy Policy.
    • Regulators, judicial authorities and law enforcement agencies, and other third parties for safety, security, or compliance with the law. There are circumstances in which we are legally required to disclose information about you to authorities, such as to comply with a legal obligation or processes, enforce our terms, address issues relating to security or fraud, or protect our users. These disclosures may be made with or without your consent, and with or without notice, in compliance with the terms of valid legal process such as a subpoena, court order, or search warrant. We are usually prohibited from notifying you of any such disclosures by the terms of the legal process. We may seek your consent to disclose information in response to a governmental entity’s request when that governmental entity has not provided the required subpoena, court order, or search warrant. We may also disclose your information to:
    enforce our terms and conditions and other agreements, including investigation of any potential violation thereof;
    detect, prevent or otherwise address security, fraud or technical issues; or
    protect the rights, property or safety of us, our users, a third party or the public as required or permitted by law (exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction).

    • A third party that acquires all or substantially all of us or our business. We may also disclose your information to third parties if we either: (a) sell, transfer, merge, consolidate or re-organise any part(s) of our business, or merge with, acquire or form a joint venture with, any other business, in which case we may disclose your data to any prospective buyer, new owner, or other third party involved in such change to our business; or (b) sell or transfer any of our assets, in which case the information we hold about you may be sold as part of those assets and may be transferred to any prospective buyer, new owner, or other third party involved in such sale or transfer.

  • 5. The Security of Your Personal Information

    We are committed to maintaining the privacy and integrity of your personal information no matter where it is stored. We have information security and access policies that limit access to our systems and technology, and we protect data through the use of technological protection measures such as encryption.
    Unfortunately, the transmission of information via the internet is not completely secure. Although we will implement and maintain reasonable measures to protect your personal information, we cannot guarantee the security of the information transmitted through the CBT or otherwise via the Internet; any transmission is at your own risk.

  • 6. Data Retention

    We do not keep your data for longer than is necessary unless we are required to do so under law. For further details on how long we keep your data, please refer to the time periods set out below.

    Personal Information Retention Policy
    Recruitment Website
    Website Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Website (to receive updates about Avatar) (if you are located outside Canada) Stored until Avatar is launched in your region or one year following shut-down of the CBT (whichever is earlier).
    Analytics 14 months before automatic deletion.
    CBT
    Guest log in information Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Email delivery service One year following shut-down of the CBT.
    Account registration Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Account registration information (social media accounts) Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Survey information One year following shut-down of the CBT.
    CBT announcements and notifications 30 days.
    Friends lists
    Facebook friends
    Custom account friends
    • Facebook friends: your Open ID will be stored for the lifetime of the CBT (i.e. until account deletion in accordance with user's request, within 30 days). Other information is auto erased after 30 days (where there is no login).
    • Custom account friends: Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Game server navigation 30 days.
    Compliance services One year following shut-down of the CBT.
    IP address is not stored by the CBT.
    Gameplay reports, performance, statistics and analysis 7 days.
    Customer Service:
    Chat data
    User behaviour
    Device information
    Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    XWID Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Text Chat Data (public lobby chat) Text chat: Not stored.
    Log: Automatically deleted after 30 days, or within 30 days of a user’s deletion request.
    Text Chat Data (private message chat) Text chat: Stored for up to 14 days until the receiver reads the message.
    Log: Automatically deleted after 30 days, or within 30 days of a user’s deletion request.
    Voice Chat Data (offline voice data only) Voice chat messages: Not stored.
    Other voice chat data: Automatically deleted after 90 days or within 30 days of a user’s deletion request (whichever is earlier).
    Game behaviour Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Device information Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    User acquisition data via third-party SDKs (Appsflyer) Appsflyer: Stored for 180 days (i.e. until account deletion in accordance with your request, in which case this is deleted within 30 days).
    Appsflyer Reports: stored for 30 days following shut-down of the CBT.
    Data analytics and profiling (Firebase) Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Data analytics and profiling (Facebook) Facebook: Stored for the lifetime of the CBT (i.e. until account deletion in accordance with your request) and then deleted within 30 days.
    Data monitoring One year following shut-down of the CBT.
    Security Stored for 90 days (i.e. until account deletion in accordance with your request, in which case this is deleted within 30 days).
    Security (BUGLY) 3 months.
    If we are required to retain your information beyond the retention periods set out above, for example to comply with applicable laws, we will store it separately from other types of personal information.
  • 7. Your Rights

    Subject to applicable laws and regulations, you may have the right to request to review, receive a copy of and make any corrections to your personal information which we hold, or to request that we cease to collect, process and use or delete any of your personal information that is stored by us and to be provided with information regarding our policies and procedures in relation to processing that information. We aim to respond to all requests made to the support team under this section. To exercise any of these rights, please contact us using the contact details below.
    Please note that we may refuse to comply with a data access request in certain circumstances where an exception exists under local law. When handling a data access or correction request, we will check the identity of the requester to ensure that he/she is the person legally entitled to make the data access or correction request.
    You have certain rights in relation to the personal information we hold about you, depending on where you are located. Some of these only apply in certain circumstances (as set out in more detail below). We will respond to a request by you to exercise those rights without undue delay and at least within one month (though this may be extended by a further two months in certain circumstances).
    Where we act as a data controller for your personal information, to exercise any of your rights, please contact us at dpo@avatarreckoning.com.Access
    You have the right to access personal information we hold about you, how we use it, and who we share it with. You can access the personal information you have made available as part of your account by logging into your account. If you believe we hold any other personal information about you, please contact us at dpo@avatarreckoning.com.
    If you are located in Canada and wish to obtain written information about our policies and practices with respect to our service providers located outside Canada, you may contact us at dpo@avatarreckoning.com. Our privacy experts who monitor this email address are also able to answer any questions users may have about the collection, use, disclosure or storage of personal information by our service providers.
    Where we use service providers who might have access to your personal information, we require them to have privacy and security standards that are comparable to ours. We use contracts and other measures with our service providers to maintain the confidentiality and security of your personal information and to prevent it from being used for any purpose other than as provided in this Privacy Policy.CorrectionYou have the right to correct any of your personal information we hold that is inaccurate. You can access the personal information we hold about you by logging into your Avatar account. If you believe we hold any other personal information about you and that information is inaccurate, please contact us at dpo@avatarreckoning.com.ErasureYou can delete your account, or remove certain personal information, by logging into your Avatar account. If there is any other personal information you believe we process that you would like us to erase, please contact us at dpo@avatarreckoning.com.
    We may need to retain personal information if there are valid grounds under data protection laws for us to do so (for example, for the defence of legal claims or freedom of expression) but we will let you know if that is the case. Where you have requested that we erase personal information that has been made available publicly on the Avatar and there are grounds for erasure, we will use reasonable steps to try to tell others that are displaying the personal information or providing links to the personal information to erase it too.AdvertisingYou may choose to stop receiving personalised advertising or marketing promotions from us when using Avatar by contacting us at dpo@avatarreckoning.com.

  • 8. Contact & Complaints

    Questions, comments and requests regarding this Privacy Policy are welcomed and should be addressed to dpo@avatarreckoning.com.
    In the event that you wish to make a complaint about how we process your personal information, please contact us in the first instance at dpo@avatarreckoning.com and we will endeavour to deal with your request as soon as possible. This is without prejudice to your right to launch a claim with the data protection authority in the country in which you live or work where you think we have infringed data protection laws.

  • 9. Changes

    If we make any material changes to this Privacy Policy we will post the updated Privacy Policy here. Please check this page frequently to see if there are any updates or changes.

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Non-disclosure Agreement

  • PLEASE READ THIS AGREEMENT CAREFULLY. IT SETS FORTH THE LEGALLY BINDING TERMS FOR YOUR PARTICIPATION IN THE TEST AND FORMS AGREEMENT BETWEEN YOU AND SIXJOY HONG KONG LIMITED.

    As a result of being selected to participate in this test of Avatar: Reckoning (the “Game”) provided by Sixjoy Hong Kong Limited (“we/us/Company”) you may be exposed to information considered proprietary and confidential. This information includes, but is not limited to, any information disclosed by us to you (including any Game content, videos, audios, recordings, inventions, processes, formulas, technology, designs, drawings programs, algorithms, devices, methods, techniques, processes, tools and systems, development stages, know-how, notes, models, reports, samples, any communication between us), or accessed or provided by you, in relation to the Game (including any feedback provided and the Game itself), whether in oral, written, graphic, machine readable or other form (the “Confidential Information”).

  • By agreeing to participate in this test you hereby agree to maintain the strict confidentiality of the above-defined Confidential Information proprietary and use it only for the purposes permitted in writing by us. This includes but is not limited to (i) not disclosing or sharing (including on social networks and online forums) any Confidential Information, gaming experiences, using images, video, sound effects, in-game music or other assets from our Game to any person or entity other than as permitted by us, with any family, friends, other acquaintances, or any other third-party; and (ii) not make any public announcements related to test or the Game, including publishing or disclosing any information (e.g. screenshots and specifications) relating to the test, without our prior written approval, which we may grant or withhold in our sole discretion.

  • Because of the unique and highly sensitive nature of the Confidential Information, you acknowledge that the Company and/or its licensors/licensees and/or its affiliates (collectively, the “Group”) will suffer irreparable harm if you fail to comply with the provisions of this Agreement, and that monetary damages will be inadequate to compensate the Group for such breach.

  • Accordingly, you agree that the Group will, in addition to any other remedies available to it at law or in equity, be entitled to injunctive and other equitable relief to enforce this Agreement.

  • In addition, you agree to indemnify, defend and hold harmless the Group from and against all claims, damages, liabilities, losses and expenses (including attorneys’ fees and costs) arising out of or relating to your breach of this Agreement.

  • Nothing in this Agreement is intended to grant any rights to you under any patent, copyright, or other intellectual property right of the Group, nor will this Agreement grant you any rights in or to the Confidential Information, except as expressly set forth in our End User License Agreement.

  • This Agreement will survive until all Confidential Information becomes publicly known and made generally available through no action or inaction of you.

  • This Agreement shall form part of the End User License Agreement you enter with us.

  • By clicking consent, you agree to and acknowledge the obligations and consequences set forth in this Agreement.

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